
import gamelib2d.MapData;

class Simplepatternedm1l1Info extends MapData
{
  public function new ()
  {
    name = "m1l1";
    mapW = 20;
    mapH = 20;
  }

  override public function mapdata () : Array<Array<Int>> {
  return 
  [[  1,  2,  3,  4,  0,  0,  0,  4,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0],
   [  0,  0,  0,  0,  0,  0,  4,  4,  4,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0],
   [  0,  0,  0,  4,  4,  4,  3,  3,  3,  3,  3,  0,  0,  0,  0,  0,  0,  0,
      0,  0],
   [  0,  0,  0,  0,  4,  3,  3,  3,  3,  3,  3,  3,  0,  0,  0,  0,  0,  0,
      0,  0],
   [  0,  0,  0,  4,  3,  3,  3,  3,  1,  1,  3,  1,  3,  0,  0,  0,  0,  0,
      0,  0],
   [  0,  0,  0,  4,  3,  3,  3,  1,  1,  0,  3,  0,  1,  0,  0,  0,  0,  0,
      0,  0],
   [  0,  0,  0,  3,  3,  4,  4,  1,  1,  0,  3,  0,  1,  3,  0,  0,  0,  0,
      0,  0],
   [  0,  0,  0,  3,  4,  4,  4,  1,  1,  0,  3,  0,  1, -1,  0,  0,  0,  0,
      0,  0],
   [  0,  0,  0,  3,  3,  3,  4,  3,  1,  1,  3,  1,  3,  3,  0,  0,  0,  0,
      0,  0],
   [  0,  0,  0,  3,  4,  3,  3,  0,  0,  0,  1,  0,  0,  0,  0,  0,  0,  0,
      0,  0],
   [  0,  0,  0,  4,  4,  4,  3,  3,  3,  3,  3,  3,  3,  0,  0,  0,  0,  0,
      0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0]]; 
  }

  override public function boundmapdata () : Array<Array<Int>> {
  return 
  [[  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,4096,4096,  0,4096,  0,  0,  0,  0,  0,  0,
      0,  0],
   [  0,  0,  0,  0,  0,  0,  0,4096,4096,  0,  0,  0,4096,  0,  0,  0,  0,  0,
      0,  0],
   [  0,  0,  0,  0,  0,  0,  0,4096,4096,  0,  0,  0,4096,  0,  0,  0,  0,  0,
      0,  0],
   [  0,  0,  0,256,  0,  0,  0,4096,4096,  0,  0,  0,4096,  0,  0,  0,  0,  0,
      0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,4096,4096,  0,4096,  0,  0,  0,  0,  0,  0,
      0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,4096,  0,  0,  0,  0,  0,  0,  0,
      0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0]]; 
  }
}
